A Fragile Peace

19 So not a sewer temple
  • Fighting by the water wheel which was clearly not meant to grind flour. Likely some magical ritual…
  • Baliek leads the group to victory by directing the heros to attack with greater accuracy and strength.
  • Perceived, picked locked and failed to stealthy open the secret door
  • Fighting just outside the grand room, whispers of Salazar wanting a healer(?)
  • Everyone celebrates Bakaruda’s new feat: Hero Poise which countered the enemy’s magic (-2 to saving throws was netted to +4)
  • Another secret door
  • Fighting inside another room with stairs and defaced statues
  • Baehrface and Bakaruda pops out and back into existence, to their disadvantage.
  • Barannis causes enemies to sleep allowing the “softies” (Baliek, Balina and Barannis) to gleefully obtain critical hits on the sleeping enemies while the defender and fighter were MIA.
  • Checked one staircase, it leads up to the main square of Wellsprings
  • Group selects another staircase which leads to a long corridor
  • Barannis dings
18 The end of Salazar
  • The heros rest after a long day to find that the tribe leader gone in the morning
  • With no leads, the group heads back to the Temple of Ioun to investigate the spire they had seen.
  • Barannis uses his portal spell to get the group across the 30/40 feet drop to find 3 corrupted wyvern in black, red and green
  • Each one explodes in the teams face and reveals no clues
  • The group then looks at their forgotten crow pet. Placing a lease on it, the crow leads the heros back to Wellspring
  • The crows flies to the upper story of Wellspring Inn
  • The group finds inside the room the body of Salazar with a gapping hole in his head.
  • The bartender/owners states she saw no one of note in the past 5 days.
  • Searching the room reveals no valuable items though a journal mentions a “mentor” of sorts to Salazar
  • Down below in the main square a crowd gathers
  • Since the heros have left town, people have been disappearing in the middle of the night. Some remain missing while others return odd. Sometimes attacking others in town. The only noticable pattern that the town guards have noted so far was that half the victims were were-people. Baehrface gulps quietly
  • The crowd recognizes the Heros and agree to disperse quietly after some persuasion. Baelik and Barannis notice that there seems to be magical influence that is aggravating people. They find a wall with a bloodtrail leads to a tiny slit too small for even a cat to squeeze through.
  • The group splits off as: 1) Baehrface goes shopping to buy a teddybear 2) Baelik and Barannis goes to speak to the townguard and 3) Balina heads to the Temple of Ioun where she finds Diedre whom isn’t happy to hear that the Tear is still missing
  • The heros reunit and agrees to investigate 2 locations that have not been inspected by the guards. A butcher shop and an orphanage.
  • The only thing notable at the butcher shop was a similar trail of blood leading to a drain in the floor
  • At the orphanage a big differenced appeared to be the fact that the entire household had disappeared. Secondly the group found information that reflected shipping documents for slaves.
  • In the main room, the group stumbled upon an orb that peers into the Far/Fae(?) Realm. It depicts an orphange as well but one that is filled with young children. Barannis pockets the orb.
  • In another room, the heros hears some whispers which they engage in battle. The leader disappears into a closet but the group successfully defeats them.
  • Using the orb, they note that while the closet exists in the real world, in the Fae Realm, stairs leading to the cellar exist. Strange…
  • The group leaves the orphanage troubled.
  • Feeling the need to act immediately, the heros jump into sewer and start following the blood trail through mucky water (though Lord Baelik refuses to get in and remains stately on Barannis’ floating disk.
  • After defeating some tentacle sea monsters, the group heads to what appears to be an old water mill.
  • Bakaruda dings and gains a new encounter power
  • Baehrface dings and gains a new encounter power
17 Bananapants
  • A crow appears in the open roof throne room with a message tied to his leg. The message reads “Give me back the Tear of Ioun! Otherwise I’ll kill you”
    The group debates its options
    1) Not us, not us! The group sticks the message back to the crow and shoos it away.
    2) Bakaruda uses Dragon breath and the entire group has roast crow for dinner
    3) The group keeps the crow as a new pet
  • Group exits the Tower
  • Outside none of the tribal guards remain except for 2 bodies and the clear evidence of a quick skirmish
  • The group examines the tribes men.
  • Baehrface slaps the one awake while Balina confirms that other is beyond aid.
    Bananas in pjs  91379 1332129544 1280 1280
  • The creature introduces himself as Bananapants and presses the group for aid. They had been ambushed in a surprise attack by hobgoblins who had taken their beloved leader to their camp along with a relic that has been with tribe for eons.
  • Extracting the image of the relic from the Warden’s mind found that it was not a match to the image of the Tear. (boo)
  • Bananapants pleads to the group that they must save their leader, explaining how the relic star-crossed path
  • The tired group agrees to rescue attempt and follows the tracks in the sand
  • Lead to an escarpment, one foolhardy hobgoblin became the group warm-up
  • Laughing at their less fortunate companion the remaining hobgoblins climbed the 3-tier escarpment. Bayleigh secretly snickered to herself as her less acrobatic teammates heaved themselves over each ledge.
  • The group thus began to scale cliff realizing their vulnerable position exposed to enemies
  • The group expelled some larger scale spells to quickly disperse the group and tiptoed into the cave where cries of Bananapant’s leader could be heard.
  • At somepoint Bakarudu disappears
  • Baehrface bursted into the cave attacking the nearest hobgoblin
  • In the back of the cave was the tribe leader caged in a strange forcefield
  • Bayleigh quickly crosses the battlefield and attempts to bring the forcefield down
  • The group noted its missing paladin feeling a little more squishy to hits than normal as they tried to balance both the battle and save the tribe leader. Thank goodness Bananapants was able to distract most of the enemies and unleased some “cloud” attack that dealt with the weaker enemies
  • After a lucky heal, the relic stopped pulsing from within the leader’s belly and the group made plans to close the portal to another dimension that lead to a barren wasteland.
  • Before the group could do so, an Illithid appears.
  • He requests that the group leaves the portal open and gives a strange story of how there is a “secret society” of Illithids trying to prevent the world’s destruction through the misuse of pieces from their ship(?) which has magical properties.
  • The Illithid also asks whether they have seen his companion. The group confuses the Illithid’s companion with the previous Illithid they had seen at the Castle whom they discovered is named Xanatos
  • The Illithid recognizes the individual they speak of but disagrees in their relationship. Instead he gives them a password to recognize his companion: “Barannis”
  • Duh duh DUH!
  • Inner thoughts of Balina, Sob, why is everyone working for mind controlling brain-eating Illithids?!?!?!?!
16 Salazar

I’m not sure if anyone DINGed this sesssion – please let me know.

Bullet form, unedited synopsis of RP session:

  • Baelik appears in a painful fashion and is brought up to speed
  • To celebrate, Baelik is ‘crowned’
  • As the party leaves the room, there’s an agonizing shout.
  • The party returns to see an Illithid
  • Baelik initially instructs the group to “Subdue him!” which the party jumps to do; with no attacks landing
  • Baelik recognizing the creature asks the group to stay their hand and a strange conversion begins with mentions of the group’s action on saving another Illithid at Lockport(“good, good! Wait, bad, bad!”), questions about the Nautilus(“you fools!”), the Tear (“your father/I want it”) and Baelik’s father (?)
  • The group disagrees with having the Illithid as a party member and leaves the Illithid with the unconcious girl.
  • Balina cautiously asked whether they should have left the two alone when another scream comes from the room. The Illithid is gone and the girl has two dark holes oozing from the top of her head.
  • The group investigates the rest of the floor with a quick skirmish, some gold and a flag bearing a black bird with a silver bolt.
  • The next floor reveals a single room. Across from each other are 2 floating suits of armor with crests of Ioun.
  • Tentacle flying monsters (similar to those which first attacked town) swoop in from separate directions splitting the group’s focus. Additional dinosaurs appear and the seeming harmless suits of armor begin to emanate dark energy.
  • Bayleigh went for an undesired flight with the enemy that dropped her to the floor below though Bayleigh summersaulted & teleported away. The group sighed in relief.
  • A long and chatic fight didn’t end as the team wasn’t given no chance to catch their breath when a sauve darkelf appeared from the top of the staircase with his own “pets”.
  • Balina casted a spell over the weary group to boost their resistances as the group tried to escape the effects thrown upon them.
  • Both the Paladin and Rogue seemed more inspired by the return of their companion.
  • The elf repeated requested for the return of his item and the group’s appearance in the tower; but continued to attack in a deranged/crazy manner.
  • After killing the elf’s last pet and utilizing significant health reserves, the group the Warlord, Rogue and Cleric questioned the elf.
  • Whereas the Cleric simplified wanted to tie the elf up; the Warlord took a more military approach and shot the elf in both legs.
  • The hysterical sobbing elf begged for the return of his Tear of Ioun. When he finally realized that the group did not have the item, he stated that Salazar must still have it. The slippery snake that he was, he had stolen it from the Off-cult of Ioun and likely had made a deal with Malachi.
  • Group adds 2+2 together and figures out that this must be the priest the medusas were speaking of
  • Innocently requesting the elf to picture Salazar and the Tear in his mind, Balina ‘steals’ the image and shares it with the group.
  • The elf begged that the group help him recover the Tear but his confessions revealed him to be too mentally unstable to be reliable. The Warlord unceremoniously shoots him in the head with his crossbow.
  • Malachi was a band leader of the mercenary band: Stormcrows. Finally some of the pieces of the story were coming together.
  • The group climb the last flight of stairs to discover the throne room with a blood stained runner leading up to a dallis and a dust covered throne. Besides some gold, nothing else was found in the room.
15 Free fallin'

Bullet form, unedited synopsis of RP session

  • Baelik disappears
  • Brannis and Bayleigh appears in a weird/gross fashion
  • Approach old castle/fort, which is set ontop of a cliff which is shadowed by a waterfall.
  • RECAP: We are hear because
    1) Brannis associate told/paid us to find the ‘Tear of Ioun’
    2) Monsters/beholders are coming from this place and attacking the town
    3) Snake/priest was last seen in this region as mentioned by the Medusas
  • Bayleigh climbs around the side to note that the waterfall above onto the castle, eroding the side. She also notes sentries within (Why are there even sentries?). In the distance across the lake is a spire.
  • Brannis and Baehrface nonchalantly open the door while Balina stayed back to examine it’s workings for traps.
  • Inside is a flesh gollum, a swarm of bear/bats and flammable filth.
  • Everyone positions themselves along the wall while Brannis casts a fire spell within and Baehrface throws a knife before ducking for cover themselves.
  • Angry bloodied gollum comes out along with bats and a dwarf. Defeated with ease as the paladin buffs everyone.
  • Take out fire and begin scouting around
  • Baehrface and Bayleigh aren’t as perceptive as they believe as they sneak attack the sentry but completely miss the woman standing nearby.
  • Woman: creepy eladrin lady with no expression = brainwashed
  • Bakarudu tanks for the two paperdragons
  • Loot bodies, rubble, poo = money, gear, food. Healer gets the best loot (again) – she’s either lucky or just awesome at this.
  • More scouting reveals a beholder and snake monsters (?)
  • Brannis sets up a portal on the top and bottom of the floor and pushes one of the monster into the portal causing it to fall into an infinite loop
  • DING: Brannis and Balina are suddenly more awesome than before.
  • Brannis disappears in what appears to be an agonizing way. Business as usual by the party.
  • Gang moves up a floor
  • On the upper floor there is a ____________ toothless monster. It’s roar(?) pushes the healer back several steps. In retaliation, the halfing monk pushes the monster off the floor where the building has been exposed/eroded by the waterfall. Awesome.
  • Baehrface scouts ahead of the group and finds another beholder and as he attempts to return back to the group, a wall of fire erupts behind him thanks to another creepy no emotion eladrin lady.
  • Bakarudu escapes the poorly crafted fire prison which left a GAP between the fire and the wall
  • Bayleigh tries to spiderman her way over the fire, but just gets dragged back in
  • Baehrface laughs in the fact of the beholder and finishes it off solo
  • Lady ends fire spell and gives up on everything.
  • Toothless monster survived fall and comes back up the stairs
  • Balina hesitates and gets attacked for it
  • Monster gets defeated
  • Question lady whom says that her last friend in the world is on the top floor of the tower now that her her dog (beholder) and friend was killed by us.
  • Her mind is a messed up place so Baehrface knocks her out (after 3 tries) and they take her gold.
Session 14.5 - the lightest loot

As the party left behind a pile of vanished undead, trudging towards the tower, Balina made a headcount. Still four. No one yet had disappeared into the fog. She had never seen such an odd group. They were like lost sheep with no shepherd, with members disappearing during battle: typically on top of roofs or trees. Reasons weren’t asked and ‘coward’ had never been whispered as a plausible excuse. The group just moved on, propelled by an unknown force. Did they not care?

Or perhaps it was for the better not to ask too many questions…

A quick scan of her surroundings revealed nothing but thick fog. Temporarily comfortable with their surroundings, she reaches into her pocket to inspect some of the earlier loot the party had picked up.

Ingrained into a mithral band picked off of the cursed (cursing) fey was a feather. Nibbling her lower lip, she wondered how much she would get if she pawned off the item. Balina flicked the ring upwards like a coin, and made the motion to capture the ring. Except nothing.

A laugh of delight soon followed. “Look, look” she exclaimed.

Rather than falling like a normal object would, the ring fluttered through the air as though weightless. A second toss replicated the ring’s descend, as though a first leaf fallen for Harvest Moon. Certainly this trinket would fetch 10,000gb, maybe 20,000gb?!?!

To her disappointment, dragonborn and lord-human hadn’t paused, whereas Baehrface had paused briefly in confusion (Ahh, pretty jewelry? / Meh, girls) before moving to scout ahead. Signing, she dropped the ring back into her waist-pouch, pulled her cloak closer and fell into line. On the bright side, atleast he seemed able to see the piece of jewelery.

March on healer-for-hire, she signed, resigned to the silence. March on.

Session 11 - How many people "live" in this town?
zombie, brains, om nom nom

It was a breath of fresh air for the team to meet some friendly strangers along their travels. Living this kind of life makes one almost paranoid in the presence of the unfamiliar. Fortunately, it seems like Balina is of a kind nature. Even after the intense battle with the demons and beholders, she seemed to stay calm and poised.

The succubus devil tried to strike a deal to keep and interrogate the incubus body but was bluntly refused. Bakaruda scoffed at the notion of helping demons and devils in their pathetic quarrels. The devil woman tried to make a break for the body but dissappeared when Baehrface tried to strike her.

Baelik was asked to go back and send for help as well as notify the ship captain of the situation. After some conversation, the party and their new cleric friend began to move toward the town. Balina mentioned that there would be some undead there and that’s why she never entered the town. In the crop fields, they found dead cows with several vicious drakes feasting on their bodies. The drakes turned and tried to attack the adventurers but they fended them off quite well. Baehr went to investigate some noises in a nearby barn and discovered that another swarm of drakes were attacking a team of horses. The heroes managed to free a couple of them but unfortunately 1 of them was wounded and killed by the drakes. Surprisingly, one of the horses that were freed did not run but instead came back in the defence of the weaker one. Bakaruda saw this and rushed over to aid them. Unfortunately, Barannis’ web did not help them much. The surviving horse seemed quite intelligent and loyal for a beast and so Bakaruda took personal interest in caring for it.

With a little bit of empathy and trail rations, the horse seemed to recover from it’s week-long starvation and abuse.

Next, the crew began to strategize and plan their approach into the undead infested town. They planned to approach quietly and stick to the narrow passes to avoid being swarmed. Perhaps they would need a distraction in order to safely pass through. Barannis wanted to focus solely on the source of the dark energy but Bakaruda insisted that they try to save any innocent lives first. Of course ending the evil would be a high priority. This next move will require extreme caution…

Session 10 - Trials

The companions gathered their thoughts and their composure following the fierce battle. Whatever was hiding inside the conch shell had struck a deadly bargain with Baylea, but no one aside from the monk knew the truth of it. Staring at her finger, dark whispers echoed in the deep recesses of her mind. The others held their suspicions, but without any further proof, were forced into silence. BArranis, ever eager to test the limits of knowledge experimented with the statue of Blipdoolboop. Placing a single egg upon the dais, he tested the powers of the statue. Before long, the translucent egg wiggled and opened, giving way to a malformed baby Koatoa. Looking over the crippled neonate, BArranis was intrigued.

“Perhaps I can do an experiment on it,” he suggested.
“You will not,” answered Baehrface, uncharacteristically serious. “Give him to me.” His tone left no room for compromise. Quizzically, BArranis relented, giving the frog-child to the little goblin. “Your name is Babby.”

Meanwhile, the rest of the party excavated a large pearl from the base of the statue. “It is evil,” intoned Bakaruda, “it needs to be destroyed.”
“No,” replied Baelik, “that will imprison the souls trapped within.” After some deliberation, the answer became clear: they would have to take it back to the surface.

The party made their way back to the surface, regaling the story of their journey to Akelos. Thereafter, they were met by Xazu. He informed the party that it would be time for their trial soon. Priorities in hand, the adventurers decided to first bring the orb to the temple of Melora. There, they charged the priests with finding an answer freeing the spirits trapped within.

Baehrface went to find a home for the little one he had fostered. None, not even the goodly clerics of Lochport wanted anything to do with the little frog-child. Finally, at the end of his rope, he paid the clerics of Pelor to look after the baby until his return.
At the trial, the group was exonerated for their crimes and faced a small penalty of serving the community for their necessary indiscretion. Swallowing their pride, they agreed. Tevan, however, also faced charges. A tiefling stood before the council and accused him of weakness in a time of need. In a surprising change of events, the party stood for Tevan and professed his innocence and heroism.

The group then carried out their sentence. At the behest of their former caravan leader, the adventurers headed to Bathsheba, where they would play guard for the shipment of supplies necessary to rebuild the town. At their arrival, they heard rumors of a fishing village to the East that had been attacked. Not wanting to waste time in the city doing naught, they rushed to the village. En route, they encountered a woman being attacked by several men. Before they could intercede, a warrior woman, dressed in the garments befitting a cleric of Avandra attacked the culprits. The warriors jumped into the fight and assisted the brave Cleric. After a thrilling battle, at their feet were demons, a drow warrior, and a monstrous beholder, lulled to unconsciousness by the magic of BArranis.

The party turned their attention to the grateful cleric, who introduced herself.
“My name is Balina, well met.”

Session 9 - Ziggy Zug Ziggy Zug!

After vanquishing the avatar of Blipdoolboop, the team rested and decided to head straight back into the watery caverns in order to make sure the recent events would not reoccur.

Through the tunnels, stairs and through the giant clam shell they delved. When they were finally at the ziggurat, they noticed that the place was very well fortified. Minions infested the waters and the multi-tiered structure was crawling with baddies.

Baylea and Bakaruda immediately entered the water to dispose of the minions while making their way up the side walls of the temple. It was a good strategy as the ranged attackers had trouble spotting them. Baehrface made a heroic leap right onto the ziggurat and started to stab away at the powerful Kua’toa up top. At first they could feel a strange aura making them more vulnerable to the elements and as they progress further, the presence slowed their movement greatly. Even after Barannis teleported Bakaruda up to help Baehr, they were in a heap of trouble if help didn’t arrive soon. Barannis and Baelik kept their distance and rained damage on the foes as they made their way across the slippery border.

There was a strange shadowy conch shell by the large statue of Blipdoolboop that stayed inactive for the majority of the fight. However, towards the end, it began to move and spewed torrents of pain at the party.

Eventually, it withdrew and the adventurers lived to fight another day.

Throughout the encounter, it seemed like Baylea was distracted with something. She claims to have found a ring that none of the others can see but she is convinced that it now sits on her finger and seems of great importance.

Session 8 - The Avatar of Blipdoolboop

As the BAdasses closed the door to the foreboding ziggurat, only one option remained in their minds: run! Bakaruda led the way with the rest of the party in tow. Behind them, they could hear the frenzied gurgling of the Koatoa mob rushing to catch up. At every turn, the maniacal calls came louder. “Faster!” called the paladin, urging the rest of the troupe onward, his ragged breathing betraying the weariness he felt. Baylea and BArannis ran onwards, both stoic with concentration and focus on the endeavors ahead. Baehrface, however, began to fall behind, his breath coming in gasps. Despite his best efforts, the run was catching up to him. Up the stairs they continued, still trying to shrug off the injuries they sustained in their last confrontation with the statue of Blipdoolboop.

Just before Baehrface thought he would throw up, they made it back to the two ornate doors before the gargantuan mollusk.

“Let’s barricade them!” he said, happy for the brief reprieve. Bakaruda and BArranis both pushed with all the strength they had left. The creaky hinges groaned and protested before finally giving way and sliding into their closed state. Swift as the spring wind, Baylea rigged the doors closed, adding precious minutes to their lead.

Around the next bend, just above the stairs before the ruined city, more blathering sounded. “More Koatoa,” warned Bakaruda. “They’re talking about a battle they just fought,” translated the halfing monk. Baehrface signalled for the rest of the party to hide and without another word, they took positions around the abandoned city and prepared their ambush. Within seconds, a group of Koatoa emerged carrying a prisoner. More than a dozen of the frog-men were celebrating their recent victory. Distracted though, they fell easy prey to the experienced adventurers. Bakaruda charged out, steel singing through the air. BArranis rained fire and ice from the surrounding air. Baehrface and Baylea changed together, fists, feet , and daggers flying around the room. Within seconds, the frog-men were dispatched and their prisoner freed.

“Who are you?” questioned Bakaruda. The newcomer was dressed in fine leather armor, and expensive garb. His hands were bound in woven seaweed. “My name is Baelik. Please untie me!” The dragonborn paladin was skeptical at first but just then, they heard pounding on the ornate doors. “They won’t hold for long,” chirped in the little green goblin, “we should go.” Still not without hesitation, Bakaruda cut free the fetters that held the human captive. “Wait! My crossbow!” cried Baelik, running for his stolen equipment. He quickly snatched up the ornate crossbow and a quiver of varied bolts and they continued their ascent toward the surface.
On the way, they saw several more bodies. “Oh no,” cried Baylea, “they didn’t make it.” The bodies of the surviving prisoners were strewn about them. Sadness found its way into the weary adventurer’s hearts. Bitterness turned into ashes in their mouths. “My team was captured too,” said Baelik, “I was hoping we could rescue them.” With heavy hearts, the party denied their newest companion. “It’s too dangerous. The best thing we can do is get back to the town and see if we can get more help,” answered Baehr.

Again, they made their way back, the distant calls of enraged Koatoa advancing on their position. When it seemed like they were right on their heels, the party finally made it to Akelos’ lighthouse. With a level of efficiency borne from desperation, they barricaded the cellar door leading to the underground river and breathed a sigh of relief.
On the precipice of the lighthouse, the deva stood awaiting their return. Despite their exhausted state, they were determined to warn the people of Lochport about the dangers that awaited them. They told Akelos about the Koatoa, and gave him an egg for study. Akelos eagerly took the sample and filed it away for further study later. BArranis revealed the golden puzzle piece and piqued the angelborn’s interest.

“I have knowledge of such things,” chimed in Baelik, “let me see.” Without hesitation, the wizard turned over the prized artefact. Baelik rotated the golden jigsaw around in his hands, feeling the intricate work that had gone into its construction. “Yes, yes,” he declared, “I can definitely tell it’s magical.”
“…” rest of the party.

With Akelos on the same level as the adventurers, they made their way back into the heart of the city. To their relief the flood levels had gone down and efforts had gone into raising barriers to protect the city. As they came closer, they found Xazu, the cleric of Bahamut who had led them to the lighthouse in the first place. He explained that they should keep their distance from the city until such a time as they would be acquitted of their charges. He took their report and came back with supplies for the adventurers. “I have a place where you can stay. It’s with some friends of mine.” The party stayed inside the barn, as their preference was for more rustic accommodations. Baelik, however, was of a more soft disposition and insisted on sleeping upon a mattress, depriving their hosts of their bed.

In the night, the moon rose to its glory and Baehrface found a new transformation. After years of being a lycan, he found the control to create a new form, one of half goblin, half bear. Excited about his newfound powers, he woke up his companions inside the barn. His chattering was interrupted by terrified screams coming from around them.

They rushed to see what was happening. Apparently, the flood had come again, in full force. Tides were washing inward and with it came terror. They found where people were gathering and offered their services. Their old nemesis, Captain Trevan was already there. “What are you doing here?” he demanded, “I thought you knew to stay away until your trial!” Baehrface, barely holding back his animosity replied with caustic venom, “In case you haven’t noticed, Captain Dickweed, this is an emergency.”

“Nonsense,” replied the arrogant captain, “this happens every night.” His haughty reply was cut short by the sound of one of his delegates drowning in his own blood as a harpoon caught him in the throat. Around them, appearing out of the dark waters, were dozens and dozens of Koatoa fighters. Without another word, the adventurers sprung into action. Swords, magic missiles, daggers, and monks flew about cutting down the frog-men. Trevan’s men were holding their own but in the distance, a new foe appeared. Climbing slowly out of the dark water, steam hissing from the bubbling water has it rose, was the effigy of Blipdoolboop herself. Black claws reached toward the sky, clamping angrily as the gargantuan crustacean revealed itself in terrifying glory.

“Go!” cried Trevan, “We will hold back these ones.” For once, Baehr did not argue with him. The party briefly considered their alternatives. Meet with this dangerous new foe, or descend into the depths of their lair while they were distracted. BArranis, usually quiet, interceded, “I believe that whatever they have planned in the ziggurat, they have already achieved it.” Thusly, the heroes positioned themselves about what was left of the once busy street, and planned their attack.

BArranis and Baelik took their positions above the roof while the rest of the party took to the ground. They hid beneath the trees until the avatar of Blipdoolboop was near.
“Charge!” screamed the dragonborn knight. Together, they charged in, but the thick chitinous shell proved to be too tough for them. Rogue, monk, and paladin fought together, but none of them were able to find purchase against such a terrible foe. From above the rooftops, Baelik called out orders, pushing for the party to fight on. Blipdoolboop, no longer impressed with the party’s ineffective efforts, began the attack.

With her baleful gaze, she herded the party together and with a clack of her enormous claws, she showered thunder upon the party. From above her, BArranis rained down acid, but to his chagrin, she tore it off angrily and threw it back upon him. With a cleave of her claws, she left both Baylea and Bakaruda brutally wounded, blood spilling from their wounds. Baehrface took the opportunity to climb to her flank and attack the soft human aspect of her side, finally sinking his blade into the hulking behemoth. “Again!” cried Baelik, “Keep attacking!” With terrible vengeance, the avatar pulled the retreating rogue back into her grasp. Once, twice, he evaded her fury, but with a speed faster than he could imagine, steam erupted from within her, knocking him senseless, falling at her feet.

Baylea and Bakaruda, also in the blast, reeled from the attack. Knowing that she would soon fall unconscious from the debilitating pain, Baylea grunted with effort to stay standing.
Knowing the monk and Paladin were tidily in her control, Blipdoolboop turned her attention to the rest of the party on the rooftop. Teleporting next to them, a feat none believed possible, she knocked them off the roof and again thunder shook the city. BArranis took flight, running from the crazed goddess. Baelik found himself on the floor, caged inside the goddess’ prison of elemental magic.

“Help me Baelik!” cried Bakaruda, on his last legs, the avatar’s attacks leaving him bleeding, head spinning, ready to pass out from the pain. Baelik, looked back and forth between the injured paladin and the enormous kraken. “I can get her,” he promised. Baelik took aim, carefully gauging the distance between his quarry and his bolt. His keen eye zeroing in on the vulnerable area between her shoulderblades. With a baited breath, he released the quarrel from the stock and it flew straight at her back. All breath ceased as everyone’s eyes were on the flying shaft. His aim was true, but at the last possible instant, Blipdoolboop’s claw swung back, deflecting the arrow. Bakaruda, unable to endure the pain a moment longer, and witnessing yet another deflected attack by Baelik, fell unmoving to the ground.

Now, unhindered by the paladin, Blipdoolboop was free to follow the frantic wizard on the rooftops. BArranis ran, slowing only to fire meteor and missile at the avatar. He knew that he would not be able to outrun her for long. Still, he ran as fast as his Elven legs would carry him, at the very limits of his endurance. Baylea, still unconscious from the powerful blow dealt to her, began to stir. Where other, less hardy, adventurers would lay dying, she began to center herself, her unconscious mind finding focus. With a steadying breath, she began to regain consciousness. With stern purpose, she opened her eyes, immediately reacting to the danger around her. Without hesitation, she ran to the fallen paladin and fed him his own potion, bringing him back from his downed state. Bakaruda, still battered but not beaten, found his footing again.

Standing again, wounds still bleeding, armor dulled and dented, the dragonborn called out. “Face me foul creature! None can stand before the light!” With a deep roar from within his mighty heart, Bakaruda charged. The avatar of Blipdoolboop turned to face the approaching warrior. With a clack of her claws, she dove in to meet him. Claws descended upon the silvered warrior and with tremendous strength, skill, and timing, he jumped off the enormous claw, flying through the cold night sky, plunging his broadsword deep into her chest.
Water boiled and steam rose from below as the mighty avatar fell. Blackened blood seeped into the water, and evaporated with the steam. Within moments, all that was left of the evil goddess was a bad memory and a litany of scars.

The warriors turned to each other, uplifting those who had fallen and then looked toward the receding water. A light shone through, breaking the silence, blinking at them. Akelos had been watching the whole time. The companions now realized they were surrounded by the people and soldiers of Lochport. With the fall of their goddess, the Koatoa ran. With a cheer full of hope, jubilant in victory, the people of Lochport received their champions, lifting their worn spirits.


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